
Witch It
Witch It is a multiplayer hide & seek game set in a vibrant, magical world. Hunters are tasked with seeking hidden witches that blend in with the environment – trust no furnishing, grocery, or utensil!
This page covers the tech art I have created since joining Barrel Roll Games.
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Hourglass (2025)
An astronomy-themed hourglass with behaviour based on orientation and input.
Software: Unreal Engine
Firefly (2025)
A firefly acting as a sub-object with absolute rotation seeming to float peacefully.
Software: Unreal Engine

Abacus (2025)
The beads change their position depending on the rotation of the prop. As a bonus, it contains a secret referencing our then-unreleased second game Prop Sumo.
Software: Unreal Engine

Dowsing Rod (2025)
It points in the x-direction and essentially acts like a compass.
Software: Unreal Engine
Armillary Sphere (2024)
Consists of two rotating elements.
Software: Unreal Engine

Oscillating Liquid (2024)
Oscillation between two colours and masking.
Software: Unreal Engine

Jar Ingredients (2024)
The ingredients inside the jar are shifted based on the rotation of the prop.
Software: Unreal Engine

Stove (2024)
The parent class of this prop affects the parameter “Active” in the material based on the input to toggle the emissive colour.
Software: Unreal Engine
Spline-Driven Actor Movement (2024–2025)
I followed a tutorial to create spline-driven movement for the dragonfly frog. With help from Henning Thöle, I set up base classes and made it work for both skeletal and static meshes.
Software: Unreal Engine

Scales (2024)
I tried to make the pans move as realistically as possible, without having to rely on using physics constraints which impair performance.
Software: Unreal Engine

Fountain Water (2024)
The water disc is shifted downward along the prop’s z-vector, effectively disappearing into the mesh and thereby creating the illusion that the water drains when the prop it tilted.
Software: Unreal Engine
Celestial Globe (2024)
Rotates the globe when the player presses the action key.
Software: Unreal Engine

Gardener Action Figure (2024)
Rotates the key and the shear.
Software: Unreal Engine

Distance Animals (2024)
Joyfully jumping, low-resolution animals that move according to their world position.
Software: Unreal Engine
Frau Holle Pillow & Dragonfly Frog (2023–2024)
A shaking pillow with a niagara effect for the feathers. In addition to the flying animation, I also made an idle animation for the dragonfly frog.
Software: Blender, Unreal Engine

Ice Cubes (2023)
Achieves translucency through a dithered opacity mask which is cost-efficient compared to real translicency. The edges are opaque, so not everything is dithered.
Software: Unreal Engine

Giant Spider Web (2022)
Sways in the wind using a material function. The props have the same WPO settings to move in sync.
Software: Unreal Engine

Bee Swarm (2022)
The swarm was created using a Niagara particle system and the bee movement is driven by the WPO.
Software: Unreal Engine



