![](https://sewev.de/wp-content/uploads/2020/07/PriestPosedRenderingEdited-1024x1024.jpg)
Environment:
![](https://i0.wp.com/sewev.de/wp-content/uploads/2020/07/WaterShader.gif?ssl=1)
![](https://i0.wp.com/sewev.de/wp-content/uploads/2020/07/Islands_3dsMax.jpg?ssl=1)
![](https://i2.wp.com/sewev.de/wp-content/uploads/2020/07/Inseln_Concept-scaled-Kopie.jpg?ssl=1)
![](https://i2.wp.com/sewev.de/wp-content/uploads/2020/07/Stilfindung-scaled.jpg?ssl=1)
Character:
![](https://i0.wp.com/sewev.de/wp-content/uploads/2020/07/Character_ZBrushMayaBlender.jpg?ssl=1)
![](https://i1.wp.com/sewev.de/wp-content/uploads/2020/07/PriestAltarConcept_SEV-scaled-Kopie.jpg?ssl=1)
Tower:
![](https://i1.wp.com/sewev.de/wp-content/uploads/2020/07/Tower_3dsMax.jpg?ssl=1)
![](https://i1.wp.com/sewev.de/wp-content/uploads/2020/07/TowerMap-scaled.jpg?ssl=1)
![](https://i0.wp.com/sewev.de/wp-content/uploads/2020/07/Tower_Priest_Concept-scaled-Kopie.jpg?ssl=1)
Props:
![](https://i1.wp.com/sewev.de/wp-content/uploads/2020/07/UnityBridgeAndGate-scaled.jpg?ssl=1)
![](https://i1.wp.com/sewev.de/wp-content/uploads/2020/07/BridgeGateCombined-scaled.jpg?ssl=1)
![](https://i1.wp.com/sewev.de/wp-content/uploads/2020/07/Gate_Concept-Kopie.jpg?ssl=1)
Music:
Forlorn Kingdom – Tower Defense Game (bib 2019-2020)
My team and I worked together on a Tower Defense game prototype as part of our classes at bib International College in Hannover. These are the assets I worked on. Rigging was done with Auto-Rig Pro in Blender.
You can download the game here. Unfortunately it’s not really playable, so don’t expect too much really.
Software: 3ds Max, Maya, ZBrush, Blender, Photoshop, Substance Painter, Unity, PureRef, Excel, Trello